Sunday, February 26, 2012

Programmer's Pursuit: Test-Driven Development

There has been little tangible progress on the project over this past weekend, and a lot of that is due to my experiment with test-driven development.  This lack of progress is partly due to trying to do something in a way that I have never tried before.  Perhaps more than that though, I had to code while essentially blind: without an implemented Room class, any tests on the Room class will necessarily fail.  Admittedly, I have my notes on how I intend to design the basic classes, but that is not the same as having methods already in place for testing.

That complaining aside, test-driven development has provided at least a couple of significant benefits that outweigh the negatives.  While developing the tests for the Room class, I had little idea of what return types I wanted to use for many methods.  Some methods are easy of course: getName returns a String containing the name of the room, addItem returns true if successful and false otherwise, and so forth.  However, other methods posed some problems.  Trying to look at all of the items in a room provides an example.  Originally, I had intended for this method to return a String containing the names of all the items in a hierarchical order of sorts.  However, after working on the tests for that section without the finality of knowing what the method had to return, I realized that this is a terribly inefficient way of solving the problem.  Using just the String would reduce flexibility, since the program would be limited to the format that the method used.  If a List is used instead though, then the calling method can handle the output however it wishes rather than having to get the String results. I do not think I would have noticed this without test-drive development; rather, I would have written tests to ensure that the existing code worked as intended. 

The Item and Person classes are fully implemented and tested; however, what I have learned from writing the tests for the Room class will also apply to these other classes as well, so I will probably have to go back to work on them again.  The project site for Programmer's Pursuit is still empty.  Still, with this experiment with test-drive development working so well, I hope that the slow progress on coding will lead to much faster work later on.

Monday, February 20, 2012

Programmer's Pursuit - Project Site Up

The project site is now operational:
http://code.google.com/p/ics-111-programmers-pursuit/

There is nothing much on the site yet, but it is there.

No work was done on this project over the weekend due to studying for exams and various other schoolwork; that should mostly be cleared up by Wednesday, so hopefully I will be able to get back to work on this in the near future.

I will have to think about how to actually store the data for use in generating instances of the Room, Item, and Person classes.  The data would have to be hardcoded or stored in some external files.  I think that putting the data for the various rooms and such into the code itself would save time since the program would not have to access other files.  On the other hand, CSV files (or even plain text if necessary) are much easier to work with for data, and having the data outside of the program allows for the basic program to be used for many different programs later on; to create a new game, all the developer would need to do is write up a new data file.

The game will involve the user writing up some Java code as part of their "assignment."  In the original Lisp code, this involved the program accepting input until receiving a particular string.  This worked back then because the students in that class used Emacs to write their Lisp code.  However, the ICS 111 students use jGRASP, which differs from Emacs in some statistically significant ways.  Essentially, I will have to find some way to launch jGRASP (or whatever IDE they want to use for Java) from within the game and then resume the game once the player has completed the programming assignment.

Friday, February 17, 2012

ICS 111 Game Project: Programmer's Pursuit

After some thought, I have tentatively titled the project for ICS 111 "Programmer's Pursuit."  Aside from making me use the escape character for the apostrophe a lot in the code, the alliterative title actually matches the content of the game quite well.  There are three interpretations of the title that I can think of, all of which are valid.

I have skimmed through the original Lisp code; I had forgotten some of the little jokes and hints hidden in the program, so it was an entertaining as well as educational experience.  The main file itself is 2914 lines long though; it is broken up into several functions admittedly, and those who have actually seen the code that I write may quite correctly predict that about a third of that length is in comments, but still quite a bit of material to sort through. 

I have also started work on the actual programming.  Currently, everything is divided into three packages.  The environment itself consists of Room instances, convenient subdivisions of the area that may not always correspond to actual rooms.  (I suppose the term "room" is more due to tradition than anything else.)  Within these rooms may exist Item instances; items are what the player character can actually interact with in a variety of ways.  Several Person instances will also be present; these are carbon-based living organisms that the player may also interact with.  This is a bit of a change from the original Lisp program in which people were treated as items in their specific rooms; to avoid human rights violations, people are now distinct from items

The actual player character is technically a Person as well.  However, it seems more convenient to have the data on the protagonist available for the rest of the program to access: if the player is just another Person instance, then the player instance might get lost in a Room somewhere and the program would have no idea of how to find the player again.

Of the three basic classes described above, I have completed Item, started on Person, and have not started Room.  I have been partially successful in implementing test-driven development; I did write the test for the Item class immediately after writing the class itself.  My handwritten notes were all for the classes themselves, not for the tests, so starting on the classes seemed more natural than testing.  The Room class is not yet started though, so hopefully I will remember to try working on the tests first this time. 

If all goes well, I should be able to set up the project site on Google Project Hosting over the weekend.  As suggested in the comments on my original post, I will try working with Git, which should be an interesting and hopefully beneficial experience.

Saturday, February 11, 2012

Project for ICS 111 (Title Pending)

This semester, I will be serving as the lab assistant for one of the ICS 111 courses at the University of Hawaii at Manoa. While this course is for Java, and while it is still programming that will help keep my limited skills in practice, it is not exactly pushing me to the limits of my abilities. Doing the assignments that the students themselves are doing does take some time, but it is mostly material that I already know well (in some cases, the assignments are identical to those that I did several years ago when I was taking ICS 111). In order to improve, I will have to continue doing new work that will challenge me.

Aside from Java, the various technologies that I have used over the past year have essentially not been touched since December. I have done some programming since then, but never anything that really required build tools or project management or anything of the sort. I have often asserted that these technologies are extremely beneficial for the software engineer (except for PMD and Checkstyle—I remain bitter on that matter), and I need to maintain my ability to use those tools.
At the same time, many of the students taking ICS 111 require help, both on theory and on programming. This is especially true due to the exams interspersed throughout the semester: while a skilled programmer can safely ignore a fair amount of theory on the programming assignments without any noticeable difficulties, such a course of action will undoubtedly prove detrimental on exams. (At least, that is what usually happens to me.) Something that could help on the material that the students need to study could be very useful, especially if presented in an entertaining, engaging manner.

I also have a vast array of old programming projects that I have been meaning to work on. In particular, the oldest (and thus first in the queue) is a Lisp project for school from Fall 2009 in which my group created an adventure game similar to the Colossal Cave Adventure game (http://www.rickadams.org/adventure/). The main character was a Computer Science student who had to take an exam and complete a programming assignment in Lisp. While we did get credit for the project, there were several issues that we failed to address due to time constraints. The protagonist lacked an inventory to hold objects in, and there was at least one area of the game that I wanted to add. Unfortunately, over the years my knowledge of Lisp has deteriorated to the point where working with Lisp is currently impractical.

In order to meet all of these needs, I intend to finish the aforementioned game. As it contains some information specific to the class that I was taking at the time, some adaptation will be necessary in addition to the expected difficulties in translating from Lisp to Java. For example, the programming assignment in the original game was to be written in Lisp; in this new version, the assignment will be in Java. Furthermore, the original Lisp program was a text-based game; the Java version should utilize the Swing components, both for usability and because the ICS 111 students will be learning about said components themselves. While I lack the skill necessary to create a full graphical environment with animated characters and visual environments and such, something as simple as placing text input and output into a JFrame is well within my abilities. The end result of this work will hopefully be a program that will both help the ICS 111 students in their studies as well as provide an example of coding style.

I intend to use many of the tools covered previously on this blog. Eclipse, as usual, will serve as my primary IDE, though I will use Notepad++ for non-Java files and possibly jGRASP since that is what the ICS 111 students are currently using. The project files will be stored on Google Project Hosting as well on my personal computer; while this project will not use anywhere near the full potential that Google offers, the ability to create and monitor Issues has and will work well with Issue Driven Project Management. In conjunction with Google Project Hosting, I will use TortoiseSVN again to commit changes to the project; I do not anticipate needing to update my local copy from the repository, but having that option may prove useful in time. I will also continue using Ant to perform various testing and create distribution files. Regarding testing, JUnit and Jacoco will be of use.

On the other hand, there are some tools that I will not have access to. The most notable of these is Jenkins; since this is a private project not associated with WattDepot, I imagine that the Jenkins server would not be available for use. Though I will use Checkstyle and PMD with some reluctance, I will have to learn to adjust both of them to fit my personal guidelines. The same is true for Eclipse, though as I have already taken care of the formatting in Eclipse this does not really count as much of a task.

While I will try to follow Issue Driven Project Management in working on this project, certain circumstances will make this much more difficult. Of course, since this is an individual project all of the issues will necessarily belong to me (I was born before multiple processors were common, so naturally I would only be able to support a single personality). As a consequence of this lack of partners, there is no need to have meetings every couple of days to discuss progress. Although my schedule is very light in theory—only twelve credits this semester and an average of twelve hours per week at work—the fact that I am serving as a lab assistant easily takes up six hours per week just counting my time in the lab, and unfortunately these hours are spread out across the week so that I am constantly busy. Issue Driven Project Management involves short tasks that should only take a few days at most to complete; however, as of present there is no guarantee that I will be able to work on the project save on the weekends. Nonetheless, I shall endeavor to follow the guidelines of Issue Driven Project Management to the greatest extent possible.

As this project is still in the planning stage, there are no links available yet; in particular, the site on Google Project Hosting has not yet been created. However, this should be rectified in the near future.